3D Graphic,
GRAPHIC & DESIGN,
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Book Description:
In this new era of computing, where the iPhone, iPad, Xbox
Kinect, and similar devices have changed the way to interact with
computers, many questions arised of how modern input devices can be used
for a more intuitive user interaction. This book, Interaction Design
for 3D User Interfaces, addressed this paradigm shift. The book looks at
user interfaces with an input perspective. This book is divided in four
parts (I) Theory of input devices and user interfaces with an emphasis
on multi-touch interaction; (II) Advanced topics that helps reduced
noise on input devices; (III) Hands-on approach to allow the reader gain
experience with some of the new devices mention on this book. (IV) A
case study that shows how a complete solution, using speech as input.
This book provides current state-of-the-art, which allows researchers,
developers, and students to understand the direction on the field of
input devices and user interaction
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